Deathbringer combos and setups
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Deathbringer combos and setups
Alright, so here's a list of basic combos and setups for Deathbringer that I've seen/discovered/whatever. He's pretty straightforward anyway.
Unless stated otherwise, all instance of heavy specials are also replaceable by their light counterparts.
Chains:
Standing B, Standing D
Close Standing C, Forward+D
(Heat mode) Close standing C, Far standing C
Combos:
Far standing C (2 hits) C Flame Claw (934 dmg) or Powered Up C Flame Claw (1033 dmg)
Far standing C (2 hits) D Fire Blow (783 dmg)
Crouching C (2 hits) C Flame Claw (787 dmg) or Powered Up C Flame Claw (796 dmg)
Crouching C (2 hits) D Fire Blow (636 dmg)
Close Standing C C Flame Claw (1037 dmg) or Powered Up C Flame Claw (1193 dmg) or Powered Up C Cursed Destrier (967 dmg)
Standing B, D A Cursed Destrier (835 dmg) or Powered Up C Cursed Destrier (1051 dmg)
Standing B, D A Flame Claw (1065 dmg) or Powered Up C Flame Claw (931 dmg)
Standing B, D D Fire Blow (992 dmg)
Crouching B C Flame Claw (734 dmg) or Powered Up C Flame Claw (850 dmg) or Powered Up C Cursed Destrier (683 dmg) or D Fire Blow (562 dmg)
Setups for Warcry:
Throw -> Warcry
Any combo into D Fire Blow -> Warcry
Final Strike setups (brackets denote Heat mode chains):
Corner only: Upper Gachi Drive -> Heat up! -> SJ (A, D), dash, Standing A, jump D, (Standing A, D) -> Final Strike (1736 dmg)
Corner only: Lower Gachi Drive -> Heat up! -> Jump straight up C, land, (Close C, Far C), Crouch C -> Final Strike (1605 dmg)
Mid-screen: Lower Gachi Drive -> Heat up! -> Super Jump C, land, (Standing B, D), (Standing A, D) -> Final Strike (1639 dmg)
Unless stated otherwise, all instance of heavy specials are also replaceable by their light counterparts.
Chains:
Standing B, Standing D
Close Standing C, Forward+D
(Heat mode) Close standing C, Far standing C
Combos:
Far standing C (2 hits) C Flame Claw (934 dmg) or Powered Up C Flame Claw (1033 dmg)
Far standing C (2 hits) D Fire Blow (783 dmg)
Crouching C (2 hits) C Flame Claw (787 dmg) or Powered Up C Flame Claw (796 dmg)
Crouching C (2 hits) D Fire Blow (636 dmg)
Close Standing C C Flame Claw (1037 dmg) or Powered Up C Flame Claw (1193 dmg) or Powered Up C Cursed Destrier (967 dmg)
Standing B, D A Cursed Destrier (835 dmg) or Powered Up C Cursed Destrier (1051 dmg)
Standing B, D A Flame Claw (1065 dmg) or Powered Up C Flame Claw (931 dmg)
Standing B, D D Fire Blow (992 dmg)
Crouching B C Flame Claw (734 dmg) or Powered Up C Flame Claw (850 dmg) or Powered Up C Cursed Destrier (683 dmg) or D Fire Blow (562 dmg)
Setups for Warcry:
Throw -> Warcry
Any combo into D Fire Blow -> Warcry
Final Strike setups (brackets denote Heat mode chains):
Corner only: Upper Gachi Drive -> Heat up! -> SJ (A, D), dash, Standing A, jump D, (Standing A, D) -> Final Strike (1736 dmg)
Corner only: Lower Gachi Drive -> Heat up! -> Jump straight up C, land, (Close C, Far C), Crouch C -> Final Strike (1605 dmg)
Mid-screen: Lower Gachi Drive -> Heat up! -> Super Jump C, land, (Standing B, D), (Standing A, D) -> Final Strike (1639 dmg)
Last edited by BoringRyu on Sat Sep 20, 2008 8:40 am; edited 1 time in total
BoringRyu- Beginner
- Posts : 6
Join date : 2008-09-19
Re: Deathbringer combos and setups
Good job Boring, but you're missing a few things.
More normal chains:
Crouching A, Crouching D (only combos on Counter Hit).
Crouching A, Toward+D (doesn't combo).
Links:
Standing A xx Close C.
Standing A xx Standing B.
EDIT: Some stronger Final Strike combos:
Mid-screen: Upper Gachi Drive -> Heat up! -> Dash Backward xx B, D xx Dash Forward xx B, D xx C -> Final Strike
Mid-screen: Lower Gachi Drive -> Heat up! -> Super Jump 9C xx Standing A, Close C, Far C, Down+D -> Final Strike (Marco and Watson)
Mid-screen: Lower Gachi Drive -> Heat up! -> *Super Jump 9B, D xx Standing A, Close C, Far C, Down+D -> Final Strike (Everyone else)
* You need to pause about 1/2 a second before you jump.
In Corner: Upper Gachi Drive -> Heat up! -> 9B, D xx Close C, D xx Far C -> Final Strike
Near Corner: Upper Gachi Drive -> Heat up! -> Super Jump 9B, D, xx Close C, D xx **Far C -> Final Strike
** Hold back from the time the launcher connects until you press the C button. This makes space for the Far C to come out.
Corner Only: Lower Gachi Drive -> Heat up! -> Jump straight up C xx Standing A, Close C, Far C, Down+D-> Final Strike
P.S. Technically, the "heat chains" that you mention in your Final Strike setups are not heat chains at all, but instead chains that you get for the first combo after a Gatchi Drive.
More normal chains:
Crouching A, Crouching D (only combos on Counter Hit).
Crouching A, Toward+D (doesn't combo).
Links:
Standing A xx Close C.
Standing A xx Standing B.
EDIT: Some stronger Final Strike combos:
Mid-screen: Upper Gachi Drive -> Heat up! -> Dash Backward xx B, D xx Dash Forward xx B, D xx C -> Final Strike
Mid-screen: Lower Gachi Drive -> Heat up! -> Super Jump 9C xx Standing A, Close C, Far C, Down+D -> Final Strike (Marco and Watson)
Mid-screen: Lower Gachi Drive -> Heat up! -> *Super Jump 9B, D xx Standing A, Close C, Far C, Down+D -> Final Strike (Everyone else)
* You need to pause about 1/2 a second before you jump.
In Corner: Upper Gachi Drive -> Heat up! -> 9B, D xx Close C, D xx Far C -> Final Strike
Near Corner: Upper Gachi Drive -> Heat up! -> Super Jump 9B, D, xx Close C, D xx **Far C -> Final Strike
** Hold back from the time the launcher connects until you press the C button. This makes space for the Far C to come out.
Corner Only: Lower Gachi Drive -> Heat up! -> Jump straight up C xx Standing A, Close C, Far C, Down+D-> Final Strike
P.S. Technically, the "heat chains" that you mention in your Final Strike setups are not heat chains at all, but instead chains that you get for the first combo after a Gatchi Drive.
Last edited by Spootz on Tue Sep 27, 2011 12:09 am; edited 3 times in total
Spootz- Beginner
- Posts : 1
Join date : 2008-09-28
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